Session-Based Warfare
Each round is a fresh start. Build, conquer, and dominate within a limited timeframe. No eternal empires — only skill endures.
Hardcore session-based MMORTS set in the age of castles and conquests. XI–XII centuries await your rule.
Choose your server from the ladder and begin your conquest.
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A world shaped by politics, war, and the ambitions of lords.
Each round is a fresh start. Build, conquer, and dominate within a limited timeframe. No eternal empires — only skill endures.
Every session generates a unique map with terrain, rivers, and resources. Poisson Disc sampling and DCEL algorithms create living landscapes.
Diplomacy, logistics, and economy intertwine. Manage supply lines, forge alliances, and scheme your way to the throne.
Built with Rust + WebAssembly for near-native performance in the browser. wgpu rendering with adaptive LOD for smooth gameplay.
XI–XII century setting with historically-inspired mechanics. Castles, levies, feudal obligations, and the brutal reality of medieval warfare.
No hand-holding. Decisions have consequences. Lose your army and face the consequences. Only the cunning survive.